Thursday, 24 April 2014

Camera viewpoints

Before I went on to complete my animation, I needed to think of my camera perspectives. Initially in my animatic I had the idea that there would be two camera viewpoints, one behind the man, and one behind the woman. This would allow me to capture the characters speaking and responding. In my research I found there were many types of camera angles.
Extreme long shot - Usually there to give a shot of the setting or a landscape.
Full shot - Complete shot of all of the characters - this would be used to show a group, maybe people walking on a pavement or in a car.
Long shot - This is just like extreme shot, but as it is more zoomed in it allows the viewer to gather more specific details of the setting.
Mid shot - This is a waist upwards shot of the character, faces are clear and their hand gestures are to, this is commonly used in conversations between characters.
Close up - A zoom on the characters face, it would be used for things like reactions, such as if a character was shocked the camera could cut to the close up and see the characters jaw drop.
Extreme close up - This is relevant for things like the zooming on characters eyes, if they were to widen.
These are the camera angles that are important to making an animated film effective. For my animation I decided to go with a full shot, however one character would have their back turned at each switch, up until the last where I would get a full shot of both their faces, from a side view. The views were also important as I read up on what kind of views there were.

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